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this is too repetitive but oh well for now.

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hyoshira
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Joined: 16 Aug 2006
PostPosted: Wed Oct 18 2006 20:54    
this is too repetitive but oh well for now.
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hello, me and some others are working on a project called battle bots here is a tune for it.

thers too much repetitiveness, but i cant change that right now darn it...cuz i was tired last night and deleted alot of the tune and didnt make a back up so im sc***d

http://www.isound.com/hyoshira
this link directs you to the tune.

http://www.geocities.com/hyoshira/jpg----------.JPG
shows where to click to download

i really need someone that can take the sacrificial time and is really good at making music to help me improve my music. thanks!
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Sunbuster
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Joined: 05 May 2003
Location: Finland
PostPosted: Fri Oct 20 2006 18:20    
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What is the project? A game?
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Sunbuster
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PostPosted: Sat Oct 21 2006 09:17    
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Ok, so a game. I have no experience when it comes to planning sound/music for a video game, but I've played a few, so I'll throw in what I think based on that Wink But btw. the track you've circled in doesn't show up in the playlist. I looked at the BattleBotsTitle track instead.

Your music might be pretty ok as it is, but it depends on where in the game you're putting it:

1) If it's to be placed in the menu for the game I'd say it's too attention grabbing. Menu music that I've liked has always been more of an ambient background and has never demanded attention. The first 20 seconds of BattleBotsTitlev0.0c was in the right direction I'd say. But then you added the synth stabs and the track started to demand too much attention (as menu music) imo.

2) For in-game, I wouldn't put much high frequencies in the music. The music in the game I'd want to be a subtle background and the sound fx from the robots/battles should be in the front. Having high frequencies in the music might have it clash with the sounds from guns firing and such.

Overall technically, the (title)track sounds very flat and of low fidelity. I'd want more bass in there and perhaps use better quality/less noise on the instruments. Unless low-fidelity is the intention.
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hyoshira
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Joined: 16 Aug 2006
PostPosted: Sat Oct 21 2006 21:03    
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oops i said all this but i said alot more in the pm to you sunbuster, so sorry about that it was meant to be on here not in pm.

wow now that was awesome critisism man. usually i think people need to build their skill in ciritisim other wise i end up critisizing their critisizm but man yours was awesome i need someone like you man. and anyway you say you dont have much experience planning music or whatever. you gave some good advice so im sure your good at making music. btw where is your collection of music dont you compose? i would like to hear some of it if you dont mind Very Happy

there is alot i want to say about what you said so i can understand fully. but i dont think i have much time right now. so ill just do a little at a time hehe.
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G3ronimo
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Joined: 27 Dec 2005
Location: The Netherlands, Wezep
PostPosted: Sun Oct 22 2006 00:51    
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Sunbuster is an awesome critisist(?) so is Inge ^^ and franky Very Happy


www.soundsector.net
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bigandymac
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Joined: 18 Nov 2004
Location: Leeds UK
PostPosted: Sun Oct 22 2006 01:50    
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hyoshira - if i can make a suggestion, if you give people feedback, they will give you feedback.
also, sunbuster makes brilliant music. i havent heard any in a while, but everything i heard is superb
g3 - where am i in your list of critics?

ps - im fuckin drunk. so i may edit this post in the morning.

wub joo all
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G3ronimo
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Joined: 27 Dec 2005
Location: The Netherlands, Wezep
PostPosted: Sun Oct 22 2006 12:22    
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bigandymac wrote:
hyoshira - if i can make a suggestion, if you give people feedback, they will give you feedback.
also, sunbuster makes brilliant music. i havent heard any in a while, but everything i heard is superb
g3 - where am i in your list of critics?

ps - im fuckin drunk. so i may edit this post in the morning.

wub joo all


you're my huney Wink not my criisist thingy Razz


www.soundsector.net
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Sunbuster
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Joined: 05 May 2003
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PostPosted: Sun Oct 22 2006 13:05    
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bigandymac wrote:

also, sunbuster makes brilliant music. i havent heard any in a while, but everything i heard is superb


Thank's for the kind words, Andy, even if they've been uttered in a drunken state and you might regret them Mr. Green You haven't heard anything by me in a while because I haven't made anything in like over a year (serious lack of time/inspiration). Also, the quality of the tracks people push out these days here would make me think 5 times about publishing Wink

hyoshira: Glad my words could help Smile I'll of course continue helping if I can. I suggest you post your questions/comments in this thread though, so that others can come with ideas also (that's what a community is for after all) Wink
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Magic
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Joined: 27 May 2003
Location: Music-VideoDJ
PostPosted: Mon Oct 23 2006 06:04    
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G3ronimo wrote:
Sunbuster is an awesome critisist(?) so is Inge ^^ and franky Very Happy


And what about me Wink and the rest of us here? Mr. Green
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hyoshira
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Joined: 16 Aug 2006
PostPosted: Mon Oct 23 2006 08:24    
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yes andymac you are right if i give feed back someone, hopefully will give feed back which is a good thing other wise i would be sol to my oppinion hehe. so thanks guys for trying to help me out i really need help on this project. ill add all your names even if you dont help just reply in this subject ill add you to the credits Smile

reply to sunbuster 2) yeah, but is it all the music that sounds like it would clash with the game? or some of it? or what? other wise it just seems your being kinda vague to me (sorry i dont have very good communiction skills so if i say anything that seems like i am disagreeing im actually not intentionally , but i am probably implying it hehe so i hope if you dont mind if i dont fully understand you as my english is crapy man, and i grew up speaking it hehe)

reply to the last thing you said on your first post.
i would love to make it less noise ( i think i know what your talking about) but i dont know where to get better quality instruments so until then ill just have to not change that Sad unless you know where some free instruments/samples are that would be very cool hehe. the main "melody" to this tune, was a cheap eco and it contradicts with my not so good of a rythm, i hope you know what i mean.
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bigandymac
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Joined: 18 Nov 2004
Location: Leeds UK
PostPosted: Mon Oct 23 2006 10:58    
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http://www.madtracker.org/forum/viewtopic.php?t=50

that thread will show you where to get samples. theres some really good sites in that list.
as for the track, its got a lot of high frequencies which gets tiring quite quickly. try using some filters on some of the samples to remove the highest freqs.
as for the style, i like the industrial sound youve gone for. i would suggest over the whole track boosting the bass quite a lot, and putting in some atmospheric pads or drones or something.
good luck with it.
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Sunbuster
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Joined: 05 May 2003
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PostPosted: Mon Oct 23 2006 18:23    
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hyoshira wrote:

reply to sunbuster 2) yeah, but is it all the music that sounds like it would clash with the game? or some of it? or what?

ok, the synth stabs are something I could imagine clashing with fx sounds for instance, because they sound very industrial and crashy as such already. They are something I could almost believe are game fx already. But frankly, atm. all of it is pretty high up when it comes to frequencies (and by high I mean everything above 2 kHz in this instance). I'd say the problem isn't that much that there are high frequencies, but more the major lack of bass frequencies (stuff below 500 hz). Get more in the bass region and the high frequency parts of the song might be just good as it is.

You'll probably have the game music substantially lower in volume than the game fx anyway and hopefully give the user the option to adjust the volumes, so don't put too much energy in cutting out the right frequencies right now.

hyoshira wrote:

reply to the last thing you said on your first post.
i would love to make it less noise ( i think i know what your talking about) but i dont know where to get better quality instruments so until then ill just have to not change that Sad unless you know where some free instruments/samples are that would be very cool hehe. the main "melody" to this tune, was a cheap eco and it contradicts with my not so good of a rythm, i hope you know what i mean.


bigandymac already posted the link to the samplesites list here in the forum. I don't use it myself, so I can't say what would be good first bets from that list. But I'd also suggest getting to know VST instruments, because then you don't have to worry about the fidelity of the instruments (that) much, since they're generated on the fly at the sample rate you've specified for your project (mostly).
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hyoshira
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Joined: 16 Aug 2006
PostPosted: Tue Oct 24 2006 03:50    
dang thats cool.
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hey thanks guys. the advice sounds like it would be good for the kind of music you guys are into but i have never heard much of techno or house or dance or industrial music. (or even rock or rap) im mostly inpired by japanese video game music but some american. so that might be why my music could sound very much similar to whatever idustrial music is.

but yeah if there are more people that love the music more low than the explosion sounds we will give them the option to fix the volume on the sounds or music or even human voices Smile

but i had quiet a alot of people say they like the music with the explosion sounds and what not becuase that is what the game was, war. some did agree with you though about it clashing.

i had people say that they like the high frequencey at the same volume as the low but some said just leave it like it is and others agreed with you cranking up the bass. hey you could crank it up could you not? just turn up the volume on your woofer hehe. or not??

but anyway over all the advice is pretty good. i dont know what pitch 500hz is at and what 2khz though. how would i know what point an instrument is at?
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Ravana
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Joined: 18 Nov 2005
Location: Oulu, Finland
PostPosted: Tue Oct 24 2006 13:17    
Re: dang thats cool.
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hyoshira wrote:
but anyway over all the advice is pretty good. i dont know what pitch 500hz is at and what 2khz though. how would i know what point an instrument is at?


You need to use some kind of a spectrum analyzer.

But about the BattleBotsTitlev0.0c... Okay I read all the comments earlier someday, but don't remember a thing anymore and I'm lazy. Hard to say about fitting in the game without seeing the game. But yeah, it would definitely suit better in the title/menu than in-game. It well may be because of the lack of lower frequencies that the track sounds empty to me. Or then it's just the rhythm. No idea. Anyways it sounds a bit empty and wouldn't fit in-game. I like to play music loud in games and effects and other stuff at a lower volume. This reminds me of something like Dune 2 music. Maybe you could take a peek at those tracks.


http://www.mikseri.net/artists/thejollynekromanseri.51046.php

http://www.mikseri.net/artists/bewaretheconstruct.62202.php

MT source files available if requested (maybe)
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Sunbuster
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PostPosted: Tue Oct 24 2006 16:31    
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I usually turn the music off completely in games if I just can. I prefer to listen to my CD's while playing and just have the soundfx. From a usability point of view I'd definetly suggest giving the user the option to adjust the volume of the music and sound fx. This way you can please both the ones that want the game music and those that don't want it.
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